And usually I don't even try to make something with them. I just hoard them and sit on top of them like a dragon. But I have always wanted to create one. Be able to present a finished product, and sharing it among my friends to see what wacky things they can create. But there's one problem.
I do have PICO-8, something that can potentially teach me Lua, and I can proudly say I can make a sprite move.
So I'm not exactly the best, but around 4 years ago I came across a website called Scratch
If you aren't aware, Scratch lets you make games using "blocks" of code that you stack on top of each other like lego. I used it a lot back in 2017 and to date I have posted over 100 games!
Here's why. I just created 3 game engines using this tool. Let's go through them
This one is the least impressive of the bunch, as it's basically just showing a variable on a different screen but here goes.
Basically you can change the name of the currency, and stuff that makes the currency. Then, you click finish, and you can play your game. From there, it's pretty much just a generic clicker. The tool itself took around 25 minutes to make.
This one is... exactly what it sounds like. Draw a maze, choose the start + end points, then play it.
To me, it's slightly reminiscent of that one maze game where you get jumpscared if you lose. This one took around 35 minutes to create.
The last and arguably the best one on here is Felix's World Designer. This was directly inspired by Terraria and Minecraft, but it is its own thing entirely. You click to place blocks, and use the arrow keys to move around and jump.
You can make a platformer with it, build a house, and it could also be used as an art tool. I'm pretty proud of this one
So those are the game engines I made and hopefully a good start to this blog!